harmacy: wait for me (I-0031)
Add [ Overmind ] ([personal profile] harmacy) wrote2023-09-19 07:09 pm

Application ✚ [community profile] sticksandbones

PLAYER INFO

Name: Lavvy
Pronouns: she/her
Contact: [plurk.com profile] BlueFlewFedUQueen
Permissions: here
Invite: hello

CHARACTER INFO

Name: Edward "Add" Grenore
Canon: Elsword
Canon Point: Chapter 60; Overmind route
Age: 21
Species: Human (slight Nasod enhancement, self-genetically modified)
History: 1 2 3 please don't make me recount the entire nonsensical plot of elsword im begging u

Personality:

✽ What is your character's main motivation? What drives them and keeps them going? It's half stubborn spite (fuck literally everyone who ever hurt or used him throughout his childhood he doesn't care if they're dead fuck those people, he WILL be more successful than any of them) and half a desire to finish his dead mom's research (using Nasod tech to help and heal and make the world a better place).
✽ What is their biggest regret? Why? looks at all the 4th route classes.... Add blames himself for every party member that went and chose the insane bad end when he could've maybe advised them Not To Do That as their doctor, yes he blames himself for what happened with Elsword even if it was already in progress by the time they properly met. Add blames himself for everything unfortunately he's in the party full of nothing but bad decisions and there's no sign of it letting up.
✽ What is their worst fear? Their greatest comfort? Not being liked/needed by others. He's very happy when he can be an invaluable asset :)
✽ Top three strengths? Determination, intelligence, cool-headedness
✽ Top three weaknesses? Paranoid, reliant on technology/drugs, incapable of being fully honest about anything if he thinks it might make him look bad
✽ What was their last lie? He is, unfortunately, joining the "I'm fine" squad.

Inventory: Add's abilities use a lot of items that he won't be able to synthesize easily SO any dose of medicine on here is good for one person one time, this is me pre-nerfing myself until he finds some way to buy more ingredients for superdrugs. If u want any numbers lowered he can smash a bottle or two on the way in it's fine (it's not fine he is Upset)
  • 6x Dynamo, they are a set please do not separate them,
  • 1x laser knife, I'm gonna say it's about 6" long and not a whole-ass sword tho
  • 5x vials of Cure
  • 5x vials of Immunity
  • 5x vials of Stimpack
  • 1x Mass Examination Variety Pack (affects up to 6 people at once! fun for the whole party!)
  • 1x robot bee of Trolley Dilemma
  • 1x generic field medic kit that probably has a reasonable amount of stitches/clean needles/bandages/etc this is stuff he can just restock later probably
  • 1x Karte because i was told to bring the robot snake, it eats magic rocks and likes hovering and naptime it doesn't actually do anything useful ever


Abilities:
  • Cool robot brain powers, aka the brainchip in his head contains an entire library's worth of science texts, allows him to communicate and control his dynamos telepathically, and also said dynamos can draw on his body's mana reserves to power themselves + do cool robot magic. This route in particular has more focus on robo-telepathy for the purposes of tracking all his teammates' health on the battlefield via drone surveillance, he can tell when you haven't upgraded your gear correctly.
  • Cool robot magic. His default cool robot magic of choice is generating electricity, with hardlight constructs (barriers and temporary drones) and energy fields (usually containing buff effects) as his main focus. He can also generate ice blasts (for medical purposes!!), teleport across short distances and levitate (or just stand ontop of Dynamo).
    Alas, literally all of these offensive abilities are tied to Dynamo and not Add, actually, so he can't use any of them if he becomes separated from his drones.
  • Drugs & other buff/debuff effects, I am making this its own category because he doesn't technically need Dynamo to do drug stuff, it's just way easier with Dynamo doing all the drug-synthesizing and distribution.
    His main drug is the blandly named Cure, which does exactly what it says on the label to great effect and is the only one actually called a "potion" so he could probably make/regain it.
    Stimpack both boosts offence and weakens defence because hey wouldn't it be more efficient to just throw one effect on everything instead of inventing both a buffing and debuffing drug?? you're welcome.
    Immunity cleanses negative effects which is important since I forgot to mention all of his drugs inflict negative effects if you use them too much, it's fine he can fix it stop complaining about being violently ill or w/e.
    Detoxication enhances skill damage, think of it as a mana-amplifying field of sorts.
    PCA dulls pain receptors in addition to being a energy barrier.
    False Diagnosis is literally gaslighting the enemy into being weaker. Don't ask me how this works it just does.
    Mass Examination uses a variety of drugs that boost various offensive capabilities so yeah he just has all KINDS of drugs to inject into people, don't ask me what +crit rate actually means outside of video game terms.
    Trolley Dilemma is an extremely potent drug that, for whatever reason, he can only use on one person at a time, also based on the buff icon im gonna assume its delivered via robot bee injection i just think that's a fun fact.
    Lastly, I have no idea what Genetic Recombination actually does but it's strictly a self-buff and I can only assume he's doing some insane genetic bullshit to make himself less of a physical wimp so he can punch people in the face for a little while.
  • An actual fucking doctor like ok aside from all the scifi bullshit he CAN perform brain surgery, Dynamo still helps but he can do this by himself if needed. He can also do mechanical repairs! Probably not robot brain surgery tho, that's Dom's department, programming AI is hard.

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